Skyrim Special Edition Update 1.5.394/23/2024 ![]() ![]() v1.6.323.0.8-CODEX | MIRROR ĭownload update only: Skyrim Special Edition Update v1.5.97.0.8 ĭownload update only: Skyrim Special Edition Update v1.5.80.0.8 ĭownload update only: Skyrim Special Edition Update v1.5.73.0.8 ĭownload update only: Skyrim Special Edition Update v1.5.73.0 ĭownload update only. Copy the contents of the folder « CODEX» in the folder with the game.ĭownload update only. * To play English you need to change the line Language = russian to Language = english in the file steam_emu.ini. And in the Skyrim_Default.ini file the line sLanguage = russian on sLanguage = english.ġ. If you play the initial version 1.1.47.0.8, then download the patch 1.1.51.0.8, take all the contents in the Update folder and drop it into the game folder with the replacement of all the files.Ģ. 8, to take in the folder Update all the contents and throw in the folder with the game with the replacement of all files.ģ. In the patch archive, select the crack, "CODEX" or "3DM" (it is better to use the CODEX crack, only the sections "Modifications" and "Creation Club" in the game itself will work with it. if you select the crack "CODEX", then we take all the contents from the folder "CODEX" and throw it into the folder with the game with the replacement of files. If you chose the crack "3DM", then we take all the contents from the "3DM" folder and throw them into the game folder. Note that for the "3DM" crack, you need the original non-broken SkyrimSE.exe file from the Update folder. #Skyrim special edition update 1.5.39 download update #Skyrim special edition update 1.5.39 download update.#Skyrim special edition update 1.5.39 download install.Tried it again, just to be sure myself and effect of changing timestamps is pretty clear. I do not know what else to say. Dunno, perhaps is something wrong on my side. Maybe someone else who doesn't have right timestamps can confirm that load order is fine/not fine now or you can try it yourself if you have time/will.Īnd a little offtop, seems like my Fallout 4 plugins.txt is also ignored by game and official esm's loads as they want, not the way listed in plugins.txt (Far Harbor, for example, loads as 05, but in plugins.txt it's in 3rd place). But after changing timestamps it was fixed, really, no point for me to lie about it. As I said - with latest beta my load order was wrong again even tho I have listed official esm's in plugins.txt, I also tried to list only mods in there and in both cases load order was wrong (checked in console and opened save file with txt editor). I've read your previous post about it, that timestamps has no effect on game and only affect CK. The CK DOES though, so that fix is valid for the CK. That information in the Reddit post is wrong, the game does not use timestamps to determine load order. The timestamps on mine are already in the right order though. I reckon this issue would fall under one of those embarrassing "General performance and optimization improvements" they do not like to explain in Bethesda - When time runs out, and you produce the final official update patch, please remind the guy who sets the compiling in motion to use the optimisation flag. ![]() ![]() The same needs to be done for Skyrim SE, but they obviously forgot for the 1.1.51 updateĪh well, good to see progress is being made again in the more recent beta instead of backward steps. And the next official recompile of the exe had the code optimisation flag set. It was after a few of our more in depth coders looked at that who were doing their own game optimisation patches at the time with a. So they could safely turn on the optimisations Since then, when Skyrim was released that legacy support was not re-consideredīut the minimum specifications for Skyrim excluded older CPUs which did not support the instruction set anyway. In Original Skyrim when it was first released they never used to use a code optimisation flag when compiling the exe - The reason for that was that for Oblivion ( the previous Elder Scrolls game in the series ) they could not switch it on due to people using that game could still be using older hardware ( Central Processing Unit ) which did not support the code optimisations Sounds like the code optimisation which slowed down Arthmoors ( and other peoples machines too ) was a repeat mistake. ![]()
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